Initial scaffold: FocusFlow ADHD Task Manager Flutter app
BLoC/Cubit state management, ADHD-friendly theme (calming teal, no red), GetIt DI, GoRouter navigation. Screens: task dashboard, focus mode, task create/detail, streaks, time perception, settings, onboarding, auth. Custom widgets: TaskCard, RewardPopup, StreakRing, GentleNudgeCard. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import '../../../../core/theme/app_colors.dart';
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/// Non-anxiety-inducing timer widget.
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///
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/// Design rules:
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/// - Circular progress (NOT countdown — progress forward).
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/// - Soft pulsing animation.
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/// - Color stays calm (teal/blue).
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/// - No alarming sounds or red colors.
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/// - Shows "X min so far" not "X min remaining."
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class GentleTimer extends StatefulWidget {
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/// Total elapsed seconds.
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final int elapsedSeconds;
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/// Optional estimated total in seconds (used only for the progress ring).
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final int? estimatedTotalSeconds;
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/// Widget size (width & height).
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final double size;
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const GentleTimer({
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super.key,
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required this.elapsedSeconds,
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this.estimatedTotalSeconds,
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this.size = 180,
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});
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@override
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State<GentleTimer> createState() => _GentleTimerState();
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}
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class _GentleTimerState extends State<GentleTimer>
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with SingleTickerProviderStateMixin {
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late final AnimationController _pulseController;
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late final Animation<double> _pulse;
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@override
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void initState() {
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super.initState();
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_pulseController = AnimationController(
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vsync: this,
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duration: const Duration(seconds: 2),
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)..repeat(reverse: true);
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_pulse = Tween<double>(begin: 0.96, end: 1.0).animate(
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CurvedAnimation(parent: _pulseController, curve: Curves.easeInOut),
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);
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}
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@override
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void dispose() {
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_pulseController.dispose();
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super.dispose();
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}
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String _formatElapsed() {
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final m = widget.elapsedSeconds ~/ 60;
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final s = widget.elapsedSeconds % 60;
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if (m == 0) return '${s}s so far';
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return '${m}m ${s.toString().padLeft(2, '0')}s so far';
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}
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double get _progress {
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final total = widget.estimatedTotalSeconds;
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if (total == null || total == 0) {
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// No estimate — use a slow modular fill so the ring still moves.
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return (widget.elapsedSeconds % 300) / 300;
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}
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return (widget.elapsedSeconds / total).clamp(0.0, 1.0);
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}
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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return AnimatedBuilder(
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animation: _pulse,
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builder: (context, child) {
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return Transform.scale(
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scale: _pulse.value,
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child: child,
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);
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},
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child: SizedBox(
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width: widget.size,
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height: widget.size,
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child: CustomPaint(
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painter: _GentleTimerPainter(
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progress: _progress,
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color: AppColors.primary,
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backgroundColor: AppColors.primary.withAlpha(25),
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),
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child: Center(
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child: Text(
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_formatElapsed(),
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style: theme.textTheme.titleMedium?.copyWith(
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fontWeight: FontWeight.w600,
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color: AppColors.primary,
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),
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textAlign: TextAlign.center,
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),
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),
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),
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),
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);
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}
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}
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class _GentleTimerPainter extends CustomPainter {
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final double progress;
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final Color color;
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final Color backgroundColor;
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_GentleTimerPainter({
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required this.progress,
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required this.color,
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required this.backgroundColor,
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});
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@override
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void paint(Canvas canvas, Size size) {
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final center = Offset(size.width / 2, size.height / 2);
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final radius = (size.shortestSide / 2) - 10;
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const strokeWidth = 10.0;
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const startAngle = -math.pi / 2;
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// Background circle
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canvas.drawCircle(
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center,
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radius,
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Paint()
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..color = backgroundColor
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..style = PaintingStyle.stroke
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..strokeWidth = strokeWidth
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..strokeCap = StrokeCap.round,
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);
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// Progress arc
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if (progress > 0) {
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canvas.drawArc(
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Rect.fromCircle(center: center, radius: radius),
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startAngle,
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2 * math.pi * progress,
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false,
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Paint()
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..color = color
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..style = PaintingStyle.stroke
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..strokeWidth = strokeWidth
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..strokeCap = StrokeCap.round,
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);
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}
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}
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@override
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bool shouldRepaint(covariant _GentleTimerPainter oldDelegate) =>
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progress != oldDelegate.progress;
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}
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